My friend Raj and I were tasked with creating a table, chair or lamp that used Arduino based logic to respond to external stimuli. We chose to address the phenomena of tabletop clutter by providing auditory feedback to represent and possibly influence table hygiene habits.
Class Project
April – June 2016

My Contributions
Physical Prototyping, UX

An early representation of the concept presented in class

Defining the Context of a table

The role of a table changes a lot throughout the day. Our early explorations of interactive tables were tailored to a specific scenarios, like splitting the bill for shared orders at a restaurant. However, it was hard to find a problem space big or common enough that called for computer components. If we were going to build Arduino into a piece of furniture, we wanted it to be more than added weight a majority of the time.

The initial UX concept broken down into measurable variables and basic logic

We soon became interested in how a table might be interactive without trying to force any one action to streamline through its design, instead adapting to the ongoing evolution of a table's use. Music was an appealing method for feedback due to it's ability to convey rich information in a time based manner.

Physical Prototyping

Properties of hardware and materials played a central role in defining our design. A lot of time was spent figuring out what sensors to use, and how to calibrate them to give us consistent data. It was a major hurdle that had to be cleared before the music generating aspect of the table could be developed, but the insights it provided informed both the form and the logic of the final product.